This also means you’re basically scheduling your play time with the game in order to progress with your friend. In the end, this may be a good thing as progression through the campaign and any experience/loot you acquire is only saved to the host’s game, meaning anyone who joins you will not reap the rewards of their efforts back on their side.
Four players are supported through mods to the game, using the Divinity Toolkit that comes with it, but so far there aren’t any mods with that feature. The final product, however, only supports up to two for the entirety of the game’s campaign. Originally, we were told Divinity: Original Sin would support up to four players online or through a LAN connection.
Certain elements are instantly familiar to anyone who’s played D&D (or possibly even Baldur’s Gate), but for many other players, it may feel a bit like jumping into Dark Souls for the first time. It’s good that there isn’t extensive handholding and Larian allows players to experience much for themselves, however, a little more pointing in the right direction would go a long ways towards making the game more approachable.